The Making of a Modern Online RPG

The term RPG has been applied fairly broadly in recent years, and has begun to drift into games across many genres. Listen to some experts in the field to hear what makes a great online RPG. What features and content are required? What are just nice-to-have? How do you make a game that strikes the right balance of RPG elements?


Gabe Amatangelo [QC Games], Jack Emmert [Daybreak Games], Scott Hartsman [formerly of Trion Worlds], Matt Rhoades [Stoic Studio], Chad Robertson [BioWare], Marsh Lefler [Monster Squad Games]