"Press X to Scream": Horror Storytelling in Video Games
What’s scary? From the existential terror of Majora’s Mask, to the comically spooky misadventures of Luigi’s Mansion, to the nihilistic ruminations of Code Vein, there seems no end to the ways a game can try to scare you. In this panel, the game analysts of With a Terrible Fate will consider what works and what doesn’t in horror games. What can games learn from the rhetoric of fear, the mythology of terror, and philosophical skepticism about morality? Show up and find out!
Aaron Suduiko [Founder; Chief Video Game Analyst, With a Terrible Fate], Dan Hughes [Video Game Analyst, With a Terrible Fate]