De Mexico pal' Mundo: How to become a Game Developer growing up in Mexico [IN SPANISH]
In this panel, a group of born and raised mexican game developers will share their stories and their own perspective on Mexico as a source of talent for the Game Industry. From starting their own studio in Mexico City, to working in big AAA franchises, we show a little bit of the different paths that can be taken to make games as mexicans. The panel will be in Spanish.
Gaby Ponce, Fernando Reyes Medina [Multiplayer Designer, 343 Industries], Samir Duran [Bromio], Jorge Garcia [Mecha Studios], Antonio Uribe [HyperBeard Games], Miriam Melgoza [Seashell Studio]