Burnout in the Game Industry

Video game creation is an incredibly demanding process. From gameplay to art, sound to programming, all disciplines of the games industry are potentially subject to being overworked, eventually leading to burnout. Panelists with 5+ years of experience in games will discuss what leads to burnout, what it feels like to experience it and how to recover. This discussion should be enlightening for attendees that are looking for what’s down the road in a creative career and want perspective on what it’s like to be part of a the game industry for a longer time period.

Panelists

Saam Pahlavan [Most Excellent Templar of Tacos, Taco Illuminati], Carrie Witt [Art Director, Owlchemy Labs], Kat Wenske [Sr. Audio Producer / Sound Designer, Team Audio], Richard Terrell [Designer, Gunfire Games]