You are the owner of an Item Shop in an RPG town! When monsters threaten your peaceful village, heroic adventurers arrive to save the day! But what good is a knight without a sword? or a wizard without a wand? And how can they possibly fight when their pockets are weighed down by so much GOLD? That’s where you come in.
Bargain Quest is a game of adventure and capitalism for 2-6 players. You must draft item cards to stock your shelves and arrange your displays to attract the wealthiest heroes to your shop and outsell your rival shop-owners. Help the heroes face their foes and hire employees to improve your shop! Do you have what it takes to be the best shop in town?
Take the role of an Operator, leading a band of hackers, coders, fighters, and more as they dive into CodeWorld, the virtual dimension dreamt by a sleeping A.I. Choose from one of four initial factions: The hacktivist Emoticorps; the data mercenary InfoNinjas; the adventure loving VARPer Guilds; or, enigmatic and deranged, The Glitch. Vie for the attention of CodeWorld’s denizens–amiable Personas–to gain their valuable information, all the while fighting off enemy Operator bands and the algorithmic ProBot police.
A 2-4 player skirmish level game, players control 8-10 miniatures and battle out encounters to meet agendas.
Poker meets tabletop gaming in this new twist on a classic - poker. Drawing Dead removes the worst parts of poker like folding and being eliminated from playing with faster paced, more strategic elements and cool characters in an immersive world. The characters in drawing dead are playing a game of poker for the highest stakes imaginable. Their souls! Call on them at the right times to help you lie, cheat and steal your way to victory… and redemption. From the designers of Ascension, SolForge, World of Warcraft TCG and Miniatures games, and many more!
Can you avoid bad weather, stay on route, and out-climb other players on the mountain? Mountaineers is a 3-dimensional strategy game for 1 - 6 players, with an 18 inch tall spinning game board and hundreds of mountain combinations, components, and cards.
Mountaineers is not about getting to the summit, but rather about climbing efficiently and strategically. It has mechanisms that include: area control, resource management, modular board design, pattern building, variable player-powers, and “AI” climbers. Players can move all around the 3D mountain, marking their climbs, reacting to mountain conditions, upgrading their characters, and blocking other player’s routes! When the expedition ends, will you have enough points to be known as the best of all Mountaineers?
Sagrada is a Game of Dice Drafting and Window Crafting for 1 to 4 players that plays in about 30 minutes.
Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada.
In Skulk Hollow, two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside, or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe.
Skulk Hollow is a 2-player, asymmetric, tactical combat game. Player use action cards to move their units, summon, and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.
Wisp in the Vale is an asymmetrical game of ghostlight path-puzzling for the Larklamp Magic Lantern Game System.
Three players are villagers working together to safely cross a shape-shifting vale haunted by a will-o’-the-wisp. One player plays as the malevolent wisp attempting to ensnare the villagers along their journey.
Played on a game board made entirely of light and shadows cast by the Larklamp Game Lantern, players dynamically transform their pathways by altering the shadows in an attempt to trap their opponents and open up new paths to reach their home.