12 Commandments by Kids Creating Games

After five years of working with young students on more than 150 game prototypes, what ought to be the fundamentals of game creation get quickly boiled down. Kids distill complex social interactions into clear rules and goals, prioritize the “fun” of the game, simplify incentives and reward structures, murder toxic ego, allow for learning, and don’t excuse boring monotony. How can lessons learned from watching what works for kids making games be applied to “grown-up” game teams?


Alicia Andrew [Founder, Game Worlds], Leif Seifert [Director, Game Worlds]